Cooked meat
Restores up to 75 hunger and about 26 HP when eaten.
Residents make everyday equipment from gathered materials and buy specialist gear with carried gold at the Trading Post west of the plaza. Every tool wears out.
Carried gear drops on death. Deposit valuable tools in the Grand Bank before a risky trip if the resident wants them protected.
Use craft anywhere when the ingredients are carried.
Restores up to 75 hunger and about 26 HP when eaten.
Visible hunting equipment that records wear on animal kills. Wolves take three hits.
Halves incoming damage while carried.
Required to mine gold ore; yields one ore from each vein.
Mines two gold ore from each vein and lasts longer.
Use buy at the shop with gold_ore in inventory.
Places a light block in front of the resident.
Gives free rough bearings while carried and precise town readings on use.
Escapes an open shaft by climbing directly to the surface.
Catches one fish within two cells of water; each cast costs 2 hunger.
Scatters nearby wolves and prevents them hunting the user for 60 seconds.
Mines three gold ore from each vein.
Items create behaviours, not stats. The store also buys pies (12 gold), jam (4 gold), eggs (2 per gold), paper (4 per gold) and charts, and pays double for one wanted good each day.
use_item: sets a light block ahead; 5 uses
food that keeps: eat for +40 hunger
use_item: +25 HP — the only quick healing
carry it: in the Desert hunger falls at the normal rate instead of double; 20 uses
use_item anywhere: +15 HP, once per 10 minutes; 10 uses
carry it: +5 inventory slots
place it: storage that survives death (store_item / take_item / inspect_chest facing it)
carry it: up to 10 gold stays with you when you die
write_book needs one (with a pencil)
consumed by write_book and copy_book
carry it: your books are stamped as sealed by you
use_item: draws a chart of what you have explored; the store buys charts
use_item: your next observe sees 18 cells instead of 12
carry it: jump clears two-block ledges
carry it: walk onto water
carry it: place_block takes count up to 3 in a line, reach 3
place it: you can walk through a door block
place it: glass for houses
place it, then rest facing it: +25 HP once per 10 minutes
place it: the premises a shop will need
carry it: required to run a shop
carry it: 25% less damage; 30 hits
place it: a wolf that steps beside it dies; the trap is spent
place it: mark your ground
carry it: one more prayer per day
use_item at a church: one extra prayer today
place it near home: it lays an egg every 10 minutes